Friday, January 1, 2021

Year in Review 2020

Not too much time for gaming this year. I hope to revisit the stuff I didn't finish, and there is so much I still want to play but might never get around to.


4. Sekiro: Shadows Die Twice

This game seems good, but will probably end up being my least favorite Souls game. It's a lot more demanding than the others as an action title, and I wasn't able to progress too far in it. I respect it for being different, and whenever I have more free time to dedicate to getting good at a game I might give it another shot.

3. Trials of Mana

I've seen mostly universal praise for this remake, and while I liked some things about it, I still prefer playing the original. ToM feels like every other action RPG now and has a bit too much micro management going on for my taste. The original had a lot of problems, but I'm not really satisfied with a game that feels so stilted and derivative being the "improvement." Questionable changes to character models and such too. Maybe I'm being overly negative. I did like the addition of jumping and added exploration in the game. It's also nice that it tells you what different classes will do in advance.

I'm very happy the game finally got an official release here, all told.

2. Night of Full Moon

A fun roguelike deckbuilding game with cute graphics. I only played the first major "dlc" pack (the whole game is DLC). Haven't tried Slay the Spire yet, but this is supposedly derived from it. The game doesn't break any new ground, but is a great time waster on the phone when you only have minimal time for games. Each class has different types of cards it specializes in, and this is really cool until you realize the standard "thin down and draw deck" strategy is better than actually using most cards in the game. It ranges from too easy to unfair without much inbetween. Usually, the only reason I met any challenges in the game was bad luck with abilities early on. If it sounds like I'm being negative, that's because most of the pleasure in this game was mindlessly clicking cards and sometimes finding completely broken combos. I can't really describe that in a way that sells the game. Sill, I'd recommend it. I was playing the game for most of the year on and off.

1. Final Fantasy VII Remake

I didn't anticipate this actually being good, but I'm overjoyed that it is. There are hundreds of reviews saying literally everything I could say about it already, including Tim Rogers' 3+ hour opus. Needless to say, I'm super excited for Part 2. It's great that we have a "remake" but the original still gets to stand alone as its own unique thing. As someone who has lost a lot of faith in Square-Enix lately, I'm even looking forward to FFXVI after this one.

The soundtrack is also album of the year!


.... Yeah, that's it. Not in-depth, I know. It's getting harder and harder for me to think about games with any kind of analytical hat these days. 





Friday, December 20, 2019

Year in Review 2019

Yeah I barely played anything. Let's get on with it.

3. Wargroove
I honestly would not fault Intelligent Systems if they wanted to sue over this game. With that said, I'm glad somebody took matters into their own hands and made a new Advance Wars for us. I didn't really have the time or concentration to complete the game, but it's impressively made and has some cool additions to the core gameplay of AW. Fog of War maps suck and are what ultimately made me stop playing. They are the water levels of strategy games, only worse.

I know i'm complaining, but Wargroove is really fun and you should try it if you like this genre or used to play lots of Advance Wars. You'll enjoy it.

2. Dragon Quest XI
Nothing too unexpected for a Dragon Quest game here, though the plot has more twists and turns than usual. It might be the best written game in the series, in fact. I really liked the main cast, and the world was fun to explore. It's interesting how well roaming monsters have integrated into Dragon Quest despite its reputation for sticking to JRPG standards. DQXI is a great game because it gives you so much freedom as to how you want to play. You can stay underleveled and enjoy the struggle, steamroll everything, try weird builds, self-restrict stuff... the team clearly wanted everyone to be able to play Dragon Quest however they wanted. My one main criticism there is that the game is far too easy until Act 3, where it spikes quite unfairly. This invalidates a lot of the choices you are given, at least to an extent.

Visually, the game is incredible; one of the best cartoony anime games out there. Musically, it's one of Sugiyama's worst, though not without some nice songs here and there. Mostly, the ones you hear all the time are for some reason the runts of the litter.

It's really good and you should play it!

1. Fire Emblem 4: Genealogy of the Holy War
Well, dang. This is my new favorite Fire Emblem title. The fun part is that it such a heavily flawed game in so many respects. Yet, it succeeds at something no other game in the franchise has: it actually feels like you're commanding a large army in a large-scale conflict spanning generations. It's pretty impressive how much gameplay-story integration is on display considering this came out in 1996.

The main problem with this game is that it's tedious beyond belief. You'll spend hours in battle preps and arenas, turns take ages, enemy phases are slow, and every map took me about a week to finish in real time since I could only play about a turn per session. I'm telling you that against all odds, I think that made the game better in some ways. You should play FE4 if you want to truly get immersed in the grand scale of fantasy combat the series centers on. Don't expect any of the nice features from later titles. It don't play that way.

Oh yeah, and I loved getting to play as my army's kids in the second half of the game. That was just an incredible, bold idea. Well played, Kaga. Sorry you had to plagiarize your own series after they kicked you out and all. You've earned my respect!

Games of the Decade (2010s)

This was a decade of massive changes for me. When I looked back at everything, I was surprised at how I found myself ordering these, but I guess I have to be honest. There are so many titles I still want to play and in fact may never get to, and some I frankly missed the hype train on. Going to limit myself to 50 words per game! I realize that 29 is a weird amount of games, but this is how things turned out and it's how I'm gonna leave it.

29. Mario Kart 8
This is a Mario Kart game

28. Kirby's Return to Dreamland
Multiplayer Kirby is fun, enough said. It's the kind of thing you can play with someone of any skill level and enjoy.

27. Shin Megami Tensei IV
The first dungeon is incredibly memorable, and the atmosphere of ruined Tokyo as well. I remember really enjoying this game, but it hasn't stuck in my mind as much as Nocturne or Strange Journey.

26. Dangan-Ronpa
I'm not as crazy about this as some people, but I do think it's a good title in the Escape Room genre. Very silly and fun (maybe too much sometimes)

25. Radiant Historia
Unique, compelling little RPG. Lacking a bit in a wow factor that has me remembering it overly fondly years later, but it's one of the better takes on time travel out there in a game of this type.

24. Super Mario Maker
It does what it says, and I had no complaints. Fun times here.

23. Pokemon Black & White
The best Pokemon has been so far, in my opinion. Forcing the player to start from square one instead of relying on what they were used to was genius. The game also plays smoother than most other games in the series. Story is a swing and a miss but at least they tried.

22. Super Smash Bros Ultimate
It's the best one since Melee. Oops, Melee is still better.

21. Bravely Default
One of the better traditional RPGs of the decade, even if it goes completely insane lategame. The updated job system is great, and REVO's soundtrack is amazing.

22. Theatrhythm Final Fantasy: Curtain Call
The best Final Fantasy game of the decade. (lol) I know it's just a dumb rhythm game, but man, I probably played it way more than I should have. Super fun to just pick up and groove to FF tunes with.

21. Nier: Automata
Taro aims big and mostly succeeds here, at least in terms of narrative and presentation. The gameplay itself is essentially garbage, but it's worth slogging through to enjoy where Taro takes you. I don't think the game is for the faint of heart.

20. The Walking Dead
I fell out of love with this after the sequels, but after watching someone else play and respond to it, I remembered just how effective the original was! For sure, TellTale never recaptured the lightning in a bottle on this one. Gripping and harrowing to play.

19. Dark Souls 3
There was still a little fuel in the DS fire at this point. DS3 has some memorable bosses and it's darn pretty, but something is definitely missing compared to the heyday of the series. Nonetheless, it has great gameplay and plenty of replay value.

18. Xenoblade Chronicles
Massive, lovingly made, with amazing music for the most part. It's for sure overlong, but well worth experiencing for any RPG fan. I don't think I could ever 100% it.

17. AM2R
The best Metroid game of the decade!

16. Zero Escape II: Virtue's Last Reward
This game will break your brain with its revelations. It tells a completely convoluted story quite well, and is probably the best game in the series objectively speaking. (I may prefer the first a little)

15. The Legend of Zelda: A Link Between Worlds
About as good as we can expect from a follow up to one of the greatest games ever made. I enjoyed all the changes made to the Zelda formula here and thought the dungeons were very well-designed.

14. South Park: The Stick of Truth
You have to be a fan of SP, but if you are, there's nothing quite like this. Amazingly spot on, and the combat is fun as well.

13. HuniePop
After a certain point you get addicted to the actual gameplay. This game proves dating sims still have something to them despite basically not changing since the 90s. It's also so tongue in cheek you can't help laughing along with it.

12. Dragon Quest XI
I can respect a lot of fans thinking this is the best DQ, even if I don't feel that way. The first two Acts are excellent, and the third feels unneeded. The out of combat stuff is a ton of fun, for sure, and I liked the characters a lot.

11. Dragon's Dogma
It's sprawling, fun, and will make you laugh, intentionally or no. Totally unbalanced yet somehow redeemable and exciting.

10. Katawa Shoujo
A game that really shouldn't be this memorable and shouldn't have hit me as hard as it did. Probably one of the best games about romance ever made, not that there is a ton of competition.

9. Ace Attorney Investigations 2: Prosecutor's Path
One of the best AA games! A great character study of Miles Edgeworth. If I have any criticisms, it's a bit slow and repetitive, but I think it's worth putting up with that to play the most tightly constructed narrative in the series.

8. Nier
While it's definitely not a perfect game, it changed the way I think about storytelling in games and gameplay-story integration. Nier truly solidified Taro as an auteur game designer as well. The OST is my album of the decade, incidentally.

7. Persona 5
This game really makes you angry about the injustices young people face all over the world, and it actually manages to feel like a story set in the present day without it being gimmicky. Better than P4? Up to you, I guess.

6. Ghost Trick: Phantom Detective
Takumi probably isn't topping this. A truly creative mystery and puzzle game that manages to tell a great story while also popping like a Saturday morning cartoon.

5. Metal Gear Solid V: The Phantom Pain
I think people will come around on it. Amazing stealth gameplay with lots of different ways to approach things, and a fascinating story about myth and identity in the current era.

4. The Legend of Zelda: Breath of the Wild
Solves the problem of open world games being too complicated by being a Zelda game at its core. It finally delivers on the promise of the original Zelda as well.

3. Dark Souls
I know everyone is going to list this, and I'm just going with the crowd, but I truly think Miyazaki-san monumentally changed the way everyone sees games, and more importantly made something that is truly fun to play at the same time.

2. Bloodborne
You know a game is amazing when your fear of blood doesn't even prevent you from enjoying it. I wish I could have played it a hundred more times, and I would have if it had come out when I was younger.

1. Undertale
Every indie game developer wishes they could have come up with something as clever and beautiful as this. It makes me look back with some regret, but also happiness that somebody pulled off the dream!


Monday, December 31, 2018

2018 Gaming Year in Review

Listen, I'm old. I could die at any moment. This was easily my worst year ever as far as finishing games goes. My Dominion ranking also tanked, and I wasn't even able to compete in the big tournament this time. Taking care of a one year old, teaching four classes, and gaming: pick 1.5. You can't do much more. Still, I tried. I "finished" 5 games this year. I'm maybe 1/20 of the way through Dragon Quest XI and have had it since release day. I don't anticipate finishing it in 2019 either, sadly. I'm also playing Fire Emblem IV on my phone, which has been enjoyable. I'm telling you all this in case any of my opinions on these games seem outlandish. This is the state I'm in. Have pity on my soul.

5. Doki Doki Literature Club
I imagine if anyone really cared about my opinions on games, I would get some flack for this, but I just wasn't fazed by or impressed by this game at all. Maybe it's because I have seen the Shyamalan twist thing done so many times in recent games, or maybe this game actually did it as poorly as I suspect. Yeah, sorry if it's a spoiler to you that this game has a twist to it. It starts out as a generic dating sim with some hints that weird stuff is going on, then at some point weird things happen, and then honestly the rest of the game lost my interest. The dating sim portion of the game is the longest part, and it's extremely vapid and tired by design, but being by design doesn't excuse just how vapid it is. I didn't care about any character in this game. Didn't even take any glee in it when bad stuff started happening to them. If you want to play a better game in this vein and haven't played them already, try Undertale, Ghost Trick, 999, or Nier! I loved those games a lot, and they tickle the same buttons this one was attempting to. I'm probably less impressed with DDLC because games like those exist already. I can understand somebody who isn't normally exposed to postmodernist elements in games being impressed by this.

4. Dragon Quest Monsters
So, I tried for a while to get the 3DS remake with fan translation working and eventually had to give up on it; I ended up playing the original version instead. It's perhaps unfair to judge this game on the terms I'm going to, as I have to imagine the remake is more palatable. Conceptually, I'm very enamored with this game--it's monster collection with Dragon Quest gameplay, and seems to have much more depth than the Pokemon titles released around the same time. I liked the breeding system as well, and I think if I had played the game to completion, I might have really enjoyed it. It was also cool hearing all the world map themes from DQ I-VI in Game Boy sound format. The problem with this game is a simple design choice that made it nearly impossible for me to enjoy playing, and in retrospect, this is really funny. The developers placed "auto-battle" as the default battle option and made it so you have to go down two options to select attacks. Perhaps I'm fickle, but I really hate letting an AI control fights for me in a game like this. This problem is compounded by the controls being a bit finicky; I was consistently accidentally hitting the auto-battle command even when I didn't want to, which led to death in several boss fights. I had to start save stating every turn to try and avoid this. Eventually, I got sick of fighting the controls and quit playing. Stuff like this shows how important remapping is for games; I actually think Pokemon RBY is superior to this game almost strictly because you can move menu options around in battle. Not everyone plays games the same way, and it adds a lot of accessibility when you allow some control customization for players. If I can ever get the remake working on my PC, I will give it a go again some time. (Okay, that's idealistic)

3. Deltarune (demo)
It's more Undertale, and I'm not complaining. Come for the jokes, stay for the feels. I am less sold on the characters this time around, but to be fair, this is only the first chapter, and I am nonetheless intrigued about where it's going. Many questions filled my head when I finished this thing, and I think it will be a fantastic game when/if Fox finishes it. I have mixed feelings on the upgraded battle system. I want to see what gets done with it, and having multiple party members definitely opens the door for interesting new types of fights, but it also means more clicking through menus and downtime. We'll have to see. Either way, I totally think it's worth doing, and this is easily one of my most anticipated games for the future.

2. Nier: Automata
It was pretty good, but I must say I enjoyed the first game more despite popular consensus. If I had to put a finger on why, it was the cast. Weiss and Kaine added so much needed humor and pathos; the pods in Automata didn't accomplish the same for me. 9S was a cute character, but I never felt any attachment to 2B or A2, and enjoyed Pascal more than any of the main cast. I appreciate this game's ruminations on the meaning of existence (to be or not to be; cliche, but a clever reference. 9S being a reference to Sonnet 9 and A2 to Julius Caesar was also neat), particularly in a post-humanity context, but it's the kind of stuff that was more interesting to think about and read comments about after playing than it was to experience in-game. I do applaud Yoko Taro for attempting a game with this crazy of a concept and actually succeeding for the most part, but I don't think I would want to play or read another story with an all-android cast after this. I guess I might consider that praise for the game in some sense.

As for gameplay, the combat wasn't any better than OG Nier's (not that it was impressive or anything). Mostly it just involved mashing buttons. Using magic in Nier was more satisfying than anything in Automata. You don't get anything as cool as the Dark Hand spell in that game. After a while I turned on the option to let the game play itself because I was bored. Souls has really killed most other action games for me. There's nothing compelling about this type of gameplay to me anymore. I found myself rushing through the actual game to get to the next story scene.

Oh, and the soundtrack, while quite good, also didn't quite measure up to the original. Not that I'm complaining; it's still great stuff. I particularly liked the arcadey versions of songs that happened during hacking segments.

I am happy that this game got so much critical recognition, regardless of my feelings. Yoko Taro deserved to have some victories.

1. Super Smash Bros. Ultimate
This sure is Super Smash Bros. Better than Melee? Ehhh... we'll see, but I don't think so. I think it's the best one since Melee, though. Honestly, the best thing about it is that it's finally on a system that makes it possible to play when you'd like to. You can take the Switch anywhere and easily let friends join in or play it while waiting on your Frappucino. Too bad I have to hide the thing from my son...
(Incidentally, as of this posting, I still haven't unlocked all the characters. haha)


Friday, December 29, 2017

2017 Game Reflection

With the birth of my first child in June, grad school ramping up to its finale, and teaching a course, I got far fewer games finished this year than I normally would have played, but I still played some good ones and am looking forward to things I missed at some point in the future (particularly Nier: Automata). Currently, I'm playing through Dragon Quest Monsters, which is fun but antiquated.

Shoutouts to Dragon Quest VII and VIII, which took up a lot of my game time in 2016 and 2017, but were not strictly-speaking new games to me. I preferred the original DQVII and liked the 3DS port of VIII more than the original. Both are amazing games worth playing for anyone.

8. Night in the Woods
This game seems to have touched a lot of people, but I felt very indifferent after finishing it. It's nihilistic at its core, which is cool I guess, but I felt the game was attempting to build to some point and never got there. The final act of the story was also rushed and felt out of place. Visual design was nice, but I just wasn't feeling it. Wins the award for least likeable main character of any game I played this year!

7. The Walking Dead: A New Frontier
I was in no hurry to play this, and to be honest, I never actually did. I just watched a streamer's run. Playing games is hard with a baby around, okay? Anyway, I think this was actually an improvement over the second Walking Dead game; it didn't rely much on the past games for investment in characters and had a more interesting take on the settlement scenario. Still, I never got attached to the characters like I did in season 1. I think S1 was lightning in a bottle. There was a lot of blatant deus ex machina going on this time around, particularly near the end, when a character named Jesus literally shows up at the last minute and saves everyone. I guffawed.

6. Environmental Station Alpha
A pretty nice Metroid clone; good atmosphere and some interesting level design. I didn't care for the bosses and felt like the controls took a bit too much getting used to, but I can't say the game faltered all that much either in execution. It was fun, but I didn't leave it wowed or anything. Recommended if you need more Metroid clones in your life.

5. Bravely Second: End Layer
If I was scoring this entirely on creativity, I'd rank it more highly. I thought it was really cool that the developers came up with so many interesting new classes in what is essentially a tried and true JRPG. Unfortunately, the game itself doesn't feel balanced for all the different stuff it gives you, so I didn't feel challenged or invested like I did in the original Bravely Default. The script is hot garbage and it has one of the worst original soundtracks I've heard in an RPG. Everything else is pretty good. Despite bad writing, I liked the characters, particularly the two new main ones. It has all the bells and whistles that made BD's gameplay feel tight. It's a fun sequel, but nothing really special. Hopefully they get a solid team for the third game.

4. Final Fantasy XII (IZJS edition)
After all these years, I finally beat FFXII! Now I've finished all the mainline Final Fantasy games and can properly complain about this one. The thing is, I'm too tired to do that, and part of the reason is that this game was just so exasperating to play. It never ends, the combat ceases being interesting halfway through, and the plot just never picks up or gets exciting. The best parts of the game were the world design touches, which were admittedly well-handled, though it's a shame the first third of the game is spent in deserts without much variation. That was half the reason I got bored the first three times I tried to play through this. I'd say overall it's better than the first two Final Fantasy games, but that's about it. I'll tie it with FFXV as third-worst.

My opinion is that this game is virtually unplayable without the features added in IZJS (or The Zodiac Age). It's an insanely slow game, so having a built-in fast forward button was a godsend. Long load times, lots of waiting for the ATB/charge times to fill up so the AI can attack for you, and a walking speed that is just glacial all add up. I'd say roughly 30 of the hours I spent (out of 60 or so) were probably waiting for things to happen during combat, and I seriously doubt I'm exaggerating. I am not sure how so many people find this fun and think it's the best Final Fantasy game. I don't care if it makes me a dodo; I prefer the simpler combat in the earlier games and even the horribly broken battles of FFXV to this.

On a positive note, again IZJS related, the class system makes the game a lot more fun. For one, it offers a built-in challenge variant for people who want that. For another, it helps people who get overwhelmed with gigantic skill trees make decisions on how to build their characters. The game is strictly better for new players with this stuff. Too bad you'll still spend hours waiting on Cure spells to charge up no matter how you play!

3. Harry Potter: Hogwarts Battle
Somehow, the only new tabletop game I played all year. It's fun, but feels a little scripted. It's a cooperative deckbuilder, sort of like Ascension (better than Ascension) but nowhere near as good as Dominion. The cooperative elements are lacking a bit, as there's no real reason to have hidden information or try and finagle a strategy among players. You could just as easily play the game solitaire as all four heroes and have a good time, i think.

I've seen criticisms of the theme, but I felt like it was very strong myself. The mechanics fit well with Harry Potter, and aside from impossible canon scenarios, you do kind of feel like you're fighting the Death Eaters. It was cool that the four playable characters develop their own skillsets over seven years. I also greatly enjoyed the Dice elements that get added starting in Year 4. A nice mixture of randomness with strategic decision making.

Overall, the game is very light, but it is actually quite challenging to win in the later years. I think it suits its audience well. Most are probably not hardcore gamers, but even they should be able to walk into victory with good enough draws. Cool game to play with other HP fans.

2. Shin Megami Tensei: Persona 5
Just to be brief, P5 is P4 but mostly better in every way. (Aside from the core cast, which I felt was stronger in P4) Atlus truly did go out of their way to make the Persona experience as fine-tuned as possible. I'm not sure they can really improve on their formula anymore, and I hope they do something different if they continue with this series. While I loved this game, it honestly doesn't stand out much since it's just so similar to the previous game. 100% worth playing for any RPG fan ever, but nothing bold or innovative to see here.

1. The Legend of Zelda: Breath of the Wild
Man, Nintendo did it. They got me to fully enjoy an open world game. This game sucked me in and didn't let me go for God knows how many hours. Sure, it's heavily flawed. Sure, it's a major departure for Zelda (not actually a bad thing). Sure, I'll probably never play it again since I found everything in it. None of that takes away from the sheer experience this game offers; with the sparse amount of risks Nintendo has taken with their core franchises recently, I'm shocked this got greenlit and produced. I don't even understand how a game makes holding up to climb mountains over and over such a fulfilling thing. Even the combat, while not great, is a major step up for the series. There are countless things I could praise about this, but I'd be here all day and I have to wake up in a few hours probably. All I can really say is that you should play this game and it will be totally worth it! Videos don't do it justice. Writing about it doesn't either. BOTW is a potential game-changer for the medium; I guess time will tell how that goes.

Sunday, January 1, 2017

2016 Game Reflection

I played fewer new games this year than I have in quite some time, owing to my ramped up school schedule and, to be honest, a lack of titles I was interested in this year. A lot of the "big games" this year were FPS titles and other genres I don't care much about. With that said, I had some good times. Currently, I am playing Final Fantasy XII (third attempt, enjoying it this time) and Bravely Second (okay so far), but I am not far enough along in them to say much. I'll reflect on them at the end of 2017, hopefully!

These are the games I played in 2016, ranked in order from the one I liked least to most.

13. I Am Setsuna
I don't think this is a bad game by any means, and if it had been released ten years ago I might have loved it. Sadly, I have played so many similar RPGs now that none of the good qualities of the game stood out for me. Instead, the things I noticed most were negatives. Anyone who has played Chrono Trigger, Final Fantasy X, and various other Square titles will immediately recognize the tropes this game is constantly referencing. (and trying to paint deadly serious) The game almost has no identity of its own. That alone would not have ruined the game for me, but the slow pace combined with a soundtrack entirely composed of soft piano music and a blinding white color palette made I am Setsuna very soporific for me. I think in the final session I played, I was literally starting to fall asleep before deciding to call it quits for good. I'll give this title props for trying to expand on the combo system in CT a little, but the inclusion of many questionable elements common in more recent RPGs dragged things down. Monster loot, cooking, etc. It all felt tacked on and insignificant.

One of the things I loved about Chrono Trigger is how quickly and stylishly it plays and presents itself; one could argue the game was too simplistic, but this simplicity made the experience engaging. In comparison, Setsuna tries to be bleak and moody and misses the appeal of the game it is trying so hard to resemble. In fact, after I dropped this game I actually played through Chrono Trigger again to see if I was just dead wrong. After all this time and so many replays, I was still so engaged I finished CT, including all its sidequests, in 2 days. I feel like modern imitation-classic RPGs want to have their cake and eat it too: they try to appeal to our nostalgia for a simpler time, but also want to seem deep and edgy like modern indie games. It's actually a mistake I made in designing my last game (Motrya). There's a tough balance here that is hard to hit.

At any rate, I'm rambling. The short version is some people might dig this game, but I was bored.

12. The Witcher

This was my third attempt to play this game. The previous two times, I was held back by hardware issues. Despite being an older game at this point, The Witcher requires a relatively expensive graphics card and processor to run. Anyway, once I finally did get this game working, I found it wasn't worth the trouble for me. While I respect a lot of what this game is doing, in particular trying to make a believable fantasy setting, I don't find it enjoyable to play at all. The quests are typical things you see in western RPGs and the combat is essentially just... clicking the mouse rhythmically. I'm not sure how else to describe it. It's hilarious to me how WRPG purists say turn-based combat is so bad when these modern action RPGs are more dull than Seiken Densetsu and Tales of Phantasia were 20 years ago. There are a lot of extra systems you have to keep track of like Potion making, sorting your inventory, and whatnot. It's all needlessly complicated and I lost interest fast.

Putting gameplay aside, I can't say the story is anything I was interested in either. I was not enamored with Geralt as a character, though I guess he is fine. Some of the NPCs seemed interesting, but I didn't play far enough to find out more about them, if they re-emerged at all. There is also a lot of gratuitous sexual innuendo and vulgarity in this game that made me cringe at several points, not just because it was gross, but because it felt so hamfistedly inserted to try and appeal to people who think swear words are funny. (I'm not a Game of Thrones fan either, for the record...) On that note, if you like Game of Thrones, you might like this game.

Overall, The Witcher seems like a fairly typical western RPG. It's rare they hold my attention, owing in part to the fact that I didn't grow up playing them.


11. Pokemon GO
I hope placing this above the last two games didn't trigger anyone... In all fairness, I think Pokemon GO is the worst game on this list, but the truth is it held my interest longer.

This game's concept is dynamite. You go out in the world, you catch Pokemon, you meet people who also like Pokemon, you even get some exercise doing it. Well, the concept was about the extent of its appeal. After a few weeks, it became clear to me this game was just a repetitive grind designed to entice you into buying virtual backpacks. Several mechanics were also poorly thought out; in particular, evolution requiring repeated captures of the same monsters. Another problem I had was that Gym battles are nearly impossible to play unless you are one of the few people in an area with the time/accessibility to get high level monsters.

Additionally, it's just way too hard to find Pokemon in some regions. I live in Columbia, SC, which is not a huge city, but one of decent size. Even though there are plenty of population centers here, the variety of Pokemon around was very slim, and I even found Pokestops to be rarer than I would have liked.

The basic mechanic of the game, throwing Pokeballs, is dirt simple but engaging. I think Niantic had something amazing here, but they will never capitalize and make something great like they could have. Overall, I was just as happy to quit playing this game as I was to play it for the first couple of weeks.

10. The Wolf Among Us
This will probably be the last TellTale game I play unless they venture into an IP I care a lot about. I bought this thinking it was actually an original TellTale IP, then found out while playing it was based on a graphic novel series called Fables. I wasn't really motivated to check it out afterward, but if you like messed-up, gritty fairy tales it's worth a shot. Gameplay-wise, it's like The Walking Dead, but with even fewer puzzles and more QTEs in their place. Your choices matter even less than in previous titles, too. I feel like Telltale is gradually devolving into a company that makes mediocre animated films instead of games.

Bigby (the Big Bad Wolf) is your typical gruff anti-heroish cop investigating murders in sleazy parts of the city. He's surrounded by the archetypal characters you see in fiction parodying crime drama. Deadbeats, prostitutes, that one female detective with a heart of gold... name it and it's in this story. Take away the fact they are from various fables, and there are literally no interesting characters in the game. I was disappointed that the game did not delve much into the fantasy world the characters were from, actually.

There's not much to see here. It's an entertaining enough cop drama if you can play the game for cheap, but I wouldn't go out of your way for it. Maybe if you're a fan of the source material.

9. Plants vs. Zombies Heroes

This is a Hearthstone clone. That's honestly all I have to say about it because there isn't anything else to say. It's pretty fun, but I felt empty inside because there were so many random factors at play. Well, okay, I'll say that you can get quite a lot of play time out of this game for free, so that's something, but why this is a standard we should be hoping for in gaming is beyond me.

Here's my recommendation: instead of bothering, play Dominion online instead. Or any number of other engaging tabletop games.

8. Mother
It always ashamed me that I had not finished the original Mother, being a big fan of Mother 2 and 3. I had attempted to finish the game several times, but was put off by its slow battles and directionless map design. This time, I played with maps of the areas open and just tried to be patient and it all worked out.

With that said, I still think Mother is not a good game. It has some elements I liked, but the complete package is frustrating and overly slow-paced. As far as I know, Mother was one of the first RPGs to have a hub world (Magicant) and I liked that in this game. It was also conceptually interesting; Ninten enters a dream world somebody created that helps him get around the physical world. Not much was done with this, but it is a Famicom game so I can look the other way a little. There are a lot of moments in the game that are meant to be funny story beats like the ones in future Mother games, but are too brief to hit the mark, again owing to the antiquity of the hardware and gaming as a medium. Mother feels like a demo for Mother 2 as a result; tons of its music and designs are recycled in the sequel.

I have often heard hip Mother fans say this one has the "best story," but I have to respectfully disagree. The story in this game is very bare-bones and does not have much to do with its main characters. We get small portraits of Giygas and some of Ninten's ancestors, but it's all presented in little chunks that are easily forgotten over the long stretches of exploration in between events, and all it actually amounts to is "a woman took an alien in one time and that was a mistake." If you're looking for the wit and B-movie sensibility of Mother 2, you won't find it here.

Regardless, the game has its strong points. It is remarkably bug free, a rarity in Famicom RPGs. Status magic is actually very effective, and there are truly challenging areas in the game that had me liberally using the run and defend commands. If the game had a better built-in map, I would even venture to say exploring the vast overworld might be pretty fun. Also, the soundtrack is really nice, though the CD version is of much better quality.

The game is worth checking out if you already liked Mother 2 and 3, but I hesitate to believe people who say they liked this one more than those. It is a mediocre RPG of its era, not even close to as playable as Dragon Quest III or Final Fantasy III.


7. Salt and Sanctuary
A decent Souls-inspired platformer. Salt and Sanctuary has many of the good aspects of the Souls franchise, most notably its twisty, interconnected map design. It also borrows a similar leveling system, the bloodstain concept, and a general philosophy toward weapon movesets. While it borrows a lot of things, I never felt the game was as successful as From Software's games. It feels very much like an indie platformer, and some techniques (such as rolling) simply don't work as well in 2D as they did in Souls.

The game has an odd difficulty level. Most of the time it's quite easy, but there are three or four areas that are excruciating to get through, especially the ones that require precision platforming. Boss combat has the same feeling; I only struggled with a few bosses, but the tough ones are very tough, one in particular feeling downright unfair.

Aesthetically, the game is very drab and gray. This works in its favor sometimes, but clashes poorly with the 2000s flash-animation looking sprites. Lighting was a major issue for me in a few areas, and while the developers might have intended it to make traversal more challenging, I merely found it annoying in the super-dark areas.

There's probably more I could say about this game, but my overall feeling is "not as good as a Souls game, but pretty good considering the price." I played through the game once and enjoyed most of my time, but probably won't revisit it.

6. Final Fantasy XV
FFXV starts out brilliantly. After a brief introduction telling us our hero is going on a journey to wed his beloved and the clear implication that all is not right with his father's kingdom, the car immediately breaks down, the heroes push it up a hill, "Stand By Me" plays in the background and we pan up to the Final Fantasy logo. I got chills watching this scene and thought maybe this title could successfully move Final Fantasy in a direction I didn't hate. I spent the first 40 hours of the game on the first 3 chapters, driving around the overworld, fishing, scrapbooking, fighting monsters for quests, and training my chocobos. I was having a good time in spite of a few hangups (the load times, ugh) and sure that people complaining about the story online were missing the point.

The problem with this game is that it is two games. The camping and driving simulator in which Noctis bonds with his bros before heading off to get hitched is fun and engaging. Unfortunately, once the plot actually starts moving, everything that made the game fun is stripped away. At this point, FFXV actually becomes the dreaded hallway simulator everyone said FFXIII was. To illustrate, there are two chapters in the second half of the game that end with you being dropped in a train map and told to walk around until the chapter ends. The only way you can go back to the game that was actually fun is to use a convoluted time travel feature. This was so obviously rushed into the game at the last minute I don't even know what to say.

Let me be clear, and there are SPOILERS at this point. I don't have anything against characters being hurt and damaged, or significant changes to the world happening in order for the plot to have high stakes. However, FFXV does this way too quickly. Luna dies, the original purpose for being on the adventure at all is gone before we even got to know her. After this point, the game is just on rails and has so similarity to the game you might have enjoyed before this. Ignis being blinded is much more effective because at this point you (at least I was) are attached to him and hate to see him damaged. But FFXV didn't bother to set up a story in which we would care about the other characters affected by its events. It also becomes abundantly clear that huge sections of the game are missing and characters' storylines were abandoned in development.

FFXV makes clear references to FFVI and wants to be like it. Because it does this, I think it's fair to compare the two of them. When Kefka destroys the world in VI and we're left the pick up the pieces, it's actually an effective shift in the dynamic of the story. We know the villain well at this point (whereas Ardyn is a mystery from beginning to end), we have grown attached to the heroes, and the game invites us to explore and recuperate before taking on Kefka. FFXV does a time skip after Ardyn wrecks things, but it denies you the moments to even gather the characters you cared about. It would have been so easy too! Why not have Gladiolus lose faith and need to be pulled out of a slump by Noctis? Why not have Prompto think Noctis abandoned him and join the Magitek soldiers, then have Noctis face him and convince him he still cares? (which would have been set up perfectly by the revelation in Chapter 13) Why not have Ignis get lost in a cave or something and need you to help him? I came up with this stuff in about 2 minutes. In the actual game, you just ride a trailer to a truck stop and all three of your buddies are hanging out there twiddling their thumbs.

The sad thing is I can go on. There is so much wrong with this game's script and pacing that it would be an endless well of criticism. Other people have already done this, and frankly I don't want to because it makes me sad knowing how great this game should have been.

Gameplay is a mixed bag, but I can't say I hated it. The battle system in FFXV is also broken, though it fares better than the story. Essentially, as long as you are carrying Potions and Phoenix Downs, you can't really die in this game. You can also just have Noctis hold Square and dodge everything while your teammates slowly kill everything. Very few encounters offer a real challenge, and the ones that do (Couerls) feel cheap and obnoxious.

The game shines most in its exploration, whether it's driving around the world map or walking around dungeons. Unfortunately, not many of the dungeons are required to finish the game, so I didn't even see all of them. (I was not motivated to go back and complete the game after finishing the story) Little things like how happy cooking makes Ignis and looking at photos from your journey along the way are great, and I wish the developers had made these parts of the game the focus in the second half.

I don't know how this game could have been fixed. Maybe it needed more development time. Maybe it never had a chance. It isn't the worst game ever, and I did enjoy that first 40 hours a lot, so I give it a hesitant pass. Still, I can only dream of how awesome this game might have been if the developers understood what a solid concept they had.

5. Ace Attorney Phoenix Wright: Spirit of Justice
It's another Ace Attorney game, and I'd rank it somewhere in the middle of the pack. Some great cases with Apollo here, but Athena gets the short end of the stick (and gets treated like she's never run a case during her one trial). I think these games are starting to get a little stale for me, but even so I felt like this was a worthy addition to the series. The new divination seance segments are an interesting method of looking at a case, but I hope they don't return. I feel these games are more fun when they have only sparing use of their mystic elements in trials. The new side characters are mostly lame and forgettable. But getting back to Apollo, I felt this was the first title in which we really learned what makes him tick as a lawyer. I was satisfied with his character arc here, as well as his sendoff. I suppose they could bring him back in spin-offs, but I doubt the fans are clamoring for it.

I would only recommend this game to folks who have played the other games, but I doubt anyone would jump in on this one anyway.

4. Super Mario Maker
In this game, you make Mario stages and then play bad stages people posted online. It's a hoot. Do I need to say more about this? I will give Nintendo major credit for making essentially the product I wanted here. Awesome game to share with a friend or SO who likes being creative so you can play their stages.

3. Zero Escape: Zero Time Dilemma
So I think it's almost impossible to review this game without spoiling things, and frankly the only people who should bother with this game are people who played the first two. I would assume if you were going to check it out, you already have and I don't need to convince anyone. I'll be brief then. I think this is the worst of the Zero Escape games, but even with that said it's a worthy entry to the series. The same stuff you liked about the previous games is in this one, and it deepens the lore a bit. I was not a big fan of the plot twists near the end and despised one of the characters with a passion, but it's small potatoes. The game kept me hooked just like the previous ones. Solid VA, hilarious overuse of dutch angles, weird puzzles.


2. Dark Souls 3
The (supposedly) final Souls game is, to everyone's surprise, a great game. it's also the fifth game and starting to get tired, so I do hope this is truly the end. This game has fantastic map design, maybe the best combat mechanics in the series, and it looks/sounds great. It's packed to the brim with references to all four of the past games, and honestly, this made me smile. Several of the bosses were very challenging to me, but the game was nowhere near as hard as Bloodborne on the whole. I look forward to playing it more in the future.

On the negative side, apart from the superlatives I mentioned, everything else is "mediocre" compared to Demon's Souls/Dark Souls/Bloodborne. I did enjoy the game a lot more than Dark Souls 2, though. This is the only Souls game I only played twice the year it was released, and while I was busy in 2016, I have to think Souls burnout is the culprit.

Not much to say here other than "if you liked Dark Souls, you'll probably like this game too." It's awesome!

1. Another Metroid 2 Remake: Return of Samus
AM2R is my choice for the best game of 2016. I get extra cool points since it's illegal now. Politics aside, I think AM2R's quality is nothing short of incredible. The Metroid series has been screwed by its owners right and left for practically a decade now, and I love that a dedicated fan took the initiative and made a fantastic game that truly captures the feeling of Metroid that people loved. This project is a true labor of love; no money was made for all I understand--all that got exchanged here is a great game.

The original Metroid II was always an underrated title. It had an unsettling, cold atmosphere that was only possible to capture (probably partially by accident) at the time on its system (the original Game Boy). It wasn't a brilliantly designed game, but contributed to the series both mechanically and aesthetically, and these contributions played a large part in the creation of Super Metroid, still remembered by many (myself included) as one of the greatest Super Famicom games. AM2R is an adaptation that makes liberal changes to the original, adding in techniques seen in all of the games that proceeded Metroid II as well as some original ones. While it doesn't have quite the same feeling, the graphics are nonetheless spooky and effectively depict the environment of SR388 on a modern PC.

One of the things I always loved about the Metroid series is the creators' dedication to physics. So many platformers feel terrible to me compared to Metroid, and I was skeptical than an indie developer would be able to match the controls I expected. Color me surprised that AM2R might just have the best movement and control in any Metroid game, official or not. Samus controls quickly and smoothly, and even has a shortcut button for morphing now, which was something I never knew I wanted. The game has plenty of hidden sequence breaking tricks to facilitate speed runs, some of them quite cleverly designed. While not all of the combat in the game is perfect, the enemies presented here do provide a significant challenge even for a Metroid veteran. Fans of the original will not just get a 1:1 remake--there are lots of new areas and bosses to discover here, and lore-wise they fit nicely into the series we already know.

I understand why Nintendo had to shut this game down, but I am very happy it was able to spread onto the internet before that happened. The odds that Nintendo will ever release another 2D Metroid game are looking slimmer by the year, and with the failure of Federation Force and Other M one can't blame them. However, AM2R perfectly demonstrates how the Metroid fanbase is still out there and still cares deeply about this series. If you are a Metroid fan and have given this game a blind eye, I urge you to sail the dark corners of the internet and give it a try for yourself.

Thursday, December 1, 2016

Dragon Quest Beginner Guide

I found this post I made on another website and barely remembered, but I wanted to save it for posterity since I think it was a pretty good one. Someone asked with Dragon Quest games they should play, and I responded.

DQI: It's okay. It's a classic. Hasn't aged great, but you can't really fault it since it was trying to simplify an alienating genre essentially for kids and it succeeded at that. The SF version is much more playable and less tedious (all the other ports followed suit). 

DQII: I won't play it again. Already obsoleting DQI's battle system. This game introduced multiple foes and party members to the series, and also a much wider variety of spells and enemy types. It actually has more depth than a lot of JRPGs 10 years later. Unfortunately, the game is very unbalanced, particularly toward the end, so it pretty much requires wasted time leveling up, and is in part to blame for the reputation the DQ series has for being a grindfest. That's really only true in the NES games, and especially the first two. 

DQIII: One of my favorites. An awesome game that showed the developers learned a lot from making the last two. The ability to form a party adds replayability and agency, which is a great touch, but more importantly the map design has been significantly improved. This game is actually fun to explore, and gradually piecing together everything you need to do in the second half is engaging. The SF version (and Android) made it even better. My one knock on this game is that I don't care for the DQ class system when it comes time to swap classes; Final Fantasy handled this a lot better by making class changing more of a key mechanic throughout the games. 

DQIV: Really solid game. In terms of balance and storytelling, it's the best of the Famicom DQ games. Instead of customizing characters, you play with characters who have established stories and personalities, minimal as they are. Of course, they had more personality than most RPG characters did at the time. The first four chapters of the game in which you control distinct parties that will later band together are a lot of fun from a narrative standpoint. It reminds me of a Kurosawa film a little bit. Overall, this game is a very solid experience, and it's also a fairly concise game by the standard the series would set later on. 

DQV: Another solid entry. I can understand this being someone's favorite DQ game. It's the most creative one from a narrative standpoint; you follow the hero from boyhood to parenthood, with good times and bad times along the way. Not a lot of games had tried to build a connection to a character through this type of experience at the time DQV came out, and it still holds up all right. The game also features monster recruitment, which is a whole lot of fun until you start getting lots of human party members, at which point the monsters start to feel out of place. I would have preferred the developers keep the monsters in a separate entry from the family story, but this is what we have. It has my favorite soundtrack in the series, and was probably the easiest DQ game until IX. 

DQVI: I won't play it again, but it's all right. This game tries to ape on Final Fantasy V a bit; you change classes, you try to get somewhere with it. Unlike FFV, this takes an absurdly long time in DQVI. Granted, it's a really long game (like 50-60 hours, which is crazy for a Super Famicom title) so you will probably master a couple of classes by the end. Parts of the game feature incredible difficulty spikes with no real warning, which I wasn't too happy about. I think the best thing about this game is the setup: you find yourself traveling between two nearly-identical worlds, but aren't sure which is the real one or what it all means for a long time. It's more intriguing at the start than it eventually ends up being, but cool nonetheless. 

DQVII: One of my favorites, but stay away unless you have tons of free time and/or really love Dragon Quest. This game is the Terranigma of the Dragon Quest series. You start on a lonely island with just a couple of towns on it, then gradually start rebuilding the entire world (and the world is enormous) by going to the past, defeating monsters that destroyed that place, finding shards that warp you to new places in the past, seeing what changes when you change the past, RETURNING to the past at times, and the list goes on. It's complex, tedious, and against all odds, very addictive. One thing I love about this game is each place you go to in the past is like a little vignette--you solve a mystery or help a character do something, and that serves both as a background for the place you went to and a device that helps you remember every place in the world. By the time I finished this game, I felt like the world was very well-developed in a way most RPGs couldn't dream of pulling off. The cost is that the game takes absolutely forever to play, like a minimum 80 hours when rushing. The battle mechanics are pretty much a repeat of DQVI, with a few improvements but still all of the tedium. It feels weird discouraging people from playing one of my favorite games, but I honestly think you should only even give it a shot if you're the type of player who loves town exploration and world-building enough to devote 100 hours to it. 

DQVIII: My favorite game in the series, and easily the most recommendable. Not much needs to be said. It has awesome graphics that bring the classic DQ feel while making it feel modern for once. At least, it did in 2005. Features the best characters in the series, owing much to the fact that it has more dialogue than previous games. Yangus and Angelo are great comic relief. The game has lots of side quests and stuff to explore, but you can also just stick to the main storyline and probably have a good time unless you just hate Dragon Quest I guess. I enjoyed the new skill system, which is a much needed simplification of the class system in VI/VII that retains the unique qualities of each character, but sadly you will probably want to play with a guide to know what your skill paths are going to earn you. It's an overall great game in spite of random sour spots. 

DQIX: Dragon Quest for casuals, pretty much. You get lots of customization, and almost any choice you make will have you steamrolling everything. One cool aspect is that since stats barely matter in this game, you can dress up your characters pretty much however you want. Fashion Quest IX. The story is a step down from VIII; it's there, but the villain kinda shows up at random near the end and everything before that feels disconnected.  I'm not saying DQIX is a bad game; it's probably good for introducing new players, but since I had played so many of the games before this one, I was let down. Oh, and the game was intended to be played with friends over a now defunct wireless system. Living in South Carolina, I am the only person who actually plays Dragon Quest within 50 miles, so that was obviously out. I can't imagine multiplayer Dragon Quest actually being fun, but apparently some people dug it.